![]() ![]() In first-person games, you can sometimes fall off a ledge because you didn't look down, which acts as a counterpoint against the argument that they are more immersive - this would never happen to a real person unless they were a descendant of Wile E. ![]() I don't usually go for first person games, preferring to see not only myself in the world, but my surroundings themselves. Mirror's Edge’s first-person gameplay is phenomenal, and no game since has even come close. The distinctive artwork is part of the reason it has endured (and deserves to for longer, despite EA's possible intervention), but it's not the only reason. Mirror's Edge hadn't aged a day back then, and still hasn't. In Mirror's Edge Catalyst, the sequel that arrived eight years later, the lighting was a little sharper, reflections had more clarity, and the cityscape had a few more details, but mostly it was just as it was. ![]()
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